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Universe at war
Universe at war









universe at war

The robots can even be converted into energy and transported along a series of wires spread along the map, allowing for near-instantaneous reinforcements to any location near a Flow network. They can mass-produce new units quickly and easily, create swarms of combat androids to battle for them, and upgrade those androids with patches and equipment in a matter of moments. As a race of androids, they have a number of advantages. Novus is functionally a race of super-intelligent sentient machines that have dedicated themselves to stopping the Hierarchy wherever they may stand. Novus is the closest the game comes to a "good guy" faction, insomuch as they are not actually trying to destroy humanity. The battle for the planet rages on between the three unique races, and none of them give a darn about the fate of mankind. Even worse, the war between Novus and the Hierarchy has awoken a slumbering race of aliens living under the ocean, who are quite ticked off at the invaders for ruining their planet and humanity for stinking up the joint while they were asleep. The only thing that stands between Earth and destruction is a race of "friendly" aliens known as Novus, who show up just in the nick of time - although they seem more interested in destroying the Hierarchy than about the unfortunate survivors on Earth. A race of aliens, the Hierarchy, suddenly attacked Earth, slaughtering almost all of the planet's defenses in a matter of hours. This isn't a case of humanity being on the run, as in "Independence Day" or "War of the Worlds" it's down to the bare minimum of survivors, a few humans trying to stay alive in a world gone mad.

universe at war

In Universe at War, Earth is doomed, and humanity has lost. Petroglyph Studios was quite aware of this danger when they attempted to port their PC hit, Universe at War: Earth Assault, to the Xbox 360. A number of attempts have been made to bring RTS titles to the consoles, and while the efforts have been commendable, there has yet to be a real-time strategy title where the controller doesn't feel helplessly slow and unwieldy compared to the lightning-quick capabilities of a PC setup. It's difficult, if not impossible, for an eight-button controller to match a keyboard and mouse in versatility and accuracy when the games require you to do a hundred things at once or risk getting crushed. There is one genre that hasn't made the leap yet, although it's due to controls, not lack of processing power: real-time strategy games. First-person shooters, adventure games and even MMORPGs have been found, in some form or another, on recent consoles, with only a few titles remaining PC-exclusive. Video game consoles have advanced to the point where titles that used to be solely PC offerings have started making their way onto home systems.











Universe at war